Robo-Spider Expeditions

To explore beyond your colony, deploy robo-spiders — specialised machines designed for scouting, resource extraction and operations in remote areas. Send them into uncharted sectors of the Wall to expand your reach, gather resources, uncover rare discoveries, and explore areas that are too dangerous or inaccessible for humans.

Why they matter

Distant regions bring not only opportunities but risks. Expeditions can encounter hostile environments, unstable terrain, unknown lifeforms, or remnants of ancient machinery whose purpose has long been forgotten. The June demo patch improved city navigation for robo-spiders and enemies, and the Day One Update added a new sound for robospiders receiving a movement order — including entering caves and returning to the Technopark — which tells you the spider is a continuously simulated unit with its own tasking, not a one-shot click.

Upgrades

Spiders are upgradeable across three tiers, tracked by their own achievements: the first upgrade, the ultimate upgrade, and owning 15 spiders at once. A fleet of fifteen upgraded machines is the endgame shape of expedition play.

Scope of expeditions

Three separate expedition achievements define how far a colony can push: visiting all biomes, reaching all locations, and running three teams out simultaneously. Three concurrent teams is the intended late-game configuration, not a stunt.

The depths

The Wall is more than its surface. Beneath lies an entire world filled with resources, forgotten technologies and rare artefacts. Extract valuable materials, recover technological samples that accelerate development, and uncover unique objects. A dedicated achievement, Wall Secrets, marks finding them — and the fact that it is a hidden-collectible-style achievement suggests the depths hold optional discoveries rather than just a resource pool.

As you explore, you begin to find answers, but each discovery raises new questions about the nature of the Wall and why it became humanity's last refuge.